tag:blogger.com,1999:blog-1565056431333847622.post1902848125833546573..comments2023-10-08T05:35:01.196-03:00Comments on The MMO Experience: MMO Questing - The Creator and Bane of AtmosphereDanshirhttp://www.blogger.com/profile/10022207369260811095noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1565056431333847622.post-62642457523704684072009-02-02T00:59:00.000-04:002009-02-02T00:59:00.000-04:00To me, WoW has always been the same boring stuff. ...To me, WoW has always been the same boring stuff. So far, every expansion has repeated itself in a sense. Quests consist of: Go to X, kill Y, return for reward. But then again, most MMOs do that. In turn, it equals hours of being bored while only pressing a couple buttons or just 1 button if you're a Death Knight (cast sequence macro).<BR/><BR/>As far as EverQuest goes, it's a constant grind. Or at least it was until recently. With the last few expansions, SOE has implemented a quest system with the new areas. Now, everyone can either quest or grind. Whichever they prefer. Of course, what I think will be the major downfall of the game was the addition of Mercs with the last expansion. That totally killed grouping. It's damn near impossible to find a cleric to get buffed with before the daily grind if you don't have the expansion. But regardless, I still enjoy the game as it is still more of a challenge for me than WoW or any other MMO has been. <BR/><BR/>Yes, that was slightly off topic but meh. As to the topic at hand, Blizz done a good job with all the realm first things as well as with the gate opening events that could only happen once on each server. EQ had something similar back in the day. Matter of fact it happened on my server. There was an extremely powerful dragon known as The Sleeper. He was a cross breed of 2 different races of dragons on Norrath. The Sleeper was rumored to be extremely powerful and due to such, every other dragon on Norrath put him into an eternal slumber. Well, a guild whose name I can't recall to save my life, woke him up. Caused the server to crash. Once the server restarted, they woke him up again only to see a GM spawn and make him despawn. The Sleeper has not been seen since. I have prowled his lair countless times and and camped his rumored spawn point for weeks. Never showed. Me and several guildies went and killed the whole zone, many times over in hopes he would pop. No dice. That is some of the cool stuff that should be allowed to happen. The devs put something in the game for the storyline but then screw it up when players follow the story line. I do apologize if none of this makes sense though, it's pretty late and I have work in the morning. Just ignore my rambling. If it does make sense though, lemme know lol.DulakQuickleafhttps://www.blogger.com/profile/15281920684653647206noreply@blogger.comtag:blogger.com,1999:blog-1565056431333847622.post-86398103635784756082009-02-01T18:17:00.000-04:002009-02-01T18:17:00.000-04:00I do believe Wrath does a great job of making you ...I do believe Wrath does a great job of making you feel as though you're part of the story. The opening quests are actually rather heroic in nature: keeping away the nerubians, fighting off the Vrykul, saving stranded soldiers. In fact, most of the quest text out of Valiance Keep is very "oh, it's YOU! I've heard of you! Thank the Light _____ sent you to help, we may have a chance yet!"<BR/><BR/>And remember that you did not kill Illidan single-handedly. In fact, you really didn't kill Illidan at all--that was Maiev Shadowsong. It's an easy way for Blizzard to canonize his death by saying "Illidan was defeated by Maiev Shadowsong and a band of heroes." Were you to attempt to solo Illidan at 70, or maybe even 80, you'd still get your butt handed to you. <BR/><BR/>Those nerubians don't look so "low level" anymore, do they? :P<BR/><BR/>One of the ways that developers use to fool us is this: they introduce something new into the world, thus making relative strength comparisons difficult.<BR/><BR/>For example, you may have successfully plowed your way through the Molten Core with 39 of your buddies and mastered the methods of killing fire elementals and salamanders, but that does NOT mean you're skilled at handling fel-corrupted beasts. That band of tricky satyr you clobbered in Felwood is absolutely no match for that massive Wrathguard and his gigantic felhound companion patrolling the wastes of Hellfire Penninsula.<BR/><BR/>This change allows the devs to "reset the scale" so to speak, introducing new relatively low-level beasties and making it plausible that they're more threatening than the high level mobs that infested the previous endgame. The reason? "You've not fought creatures quite like this before."Anonymousnoreply@blogger.com