Shouldn't loyalty be rewarded?
If you've spent any length of time in MMOs such as World of Warcraft, you've met the people that once they've obtained what they want from the hardest instance your guild can conquer, they /gquit and join a guild further up the chain. Now I won't go into the subject of whether or not this type of behavior is "right" or "wrong", but rather or not should an MMO developer reward someone the longer they stay in a guild.
Here is my idea.
To put it very simply, have a brand new NPC be available near where you purchase a guild tabard and start a guild charter. This NPC will sell special "pets", patterns, and other cosmetic items as a reward for players that have remained in a guild for an X amount of time. The longer you stay, the more rewards you can purchase. I was even considering the idea that after a certain amount of time you can get special "buffs" that you could use perhaps once an hour.
Now I'm not certain what type of buff this would be. Obviously it would have to be to the extent it wouldn't break the game in any way, just be an added benefit for not switching guilds constantly.
So today's discussion is this. Should developers reward players for being loyal to their guild and not switching, or should this fall under the actual guild leaders to try and maintain loyalty? Express your opinion about the whole "I got what I wanted and now I'm gone" attitude.
- ▼ 01/25 - 02/01 (8)