I've occasionally think about
MMORPGs to the extent of what would I change? What have I liked and what would I like but haven't seen yet? Since most of these ideas are asinine to the point of madness, I'll only share some of them. It seems a lot of people are wanting a strong
PVP element to their games, unlike the very limited one in older games such as
EverQuest. However what we currently have in the terms of player vs player are nothing but rip offs from First person shooters.
We have Capture the Flag, Region Control, and "Team
Deathmatch". While these ideas seem, to some, unique due to their placement in a different genre they are not. In fact they're boring. If I wanted to play
CTF I would load up a shooter. So HOW could
PvP be done in an
MMORPG such as World of
Warcraft or
EverQuest 2?
I'm going to borrow SOME from City of
Villians. Let guilds establish a guild hall that is in-game. The construction would be financed by the guild coffers, as would general upkeep. However have it be more dynamic than it ever before. Once constructed and placed in a city, have the guild leader have to sit upon his "throne" where a series of menus would appear. Building new defenses, hiring
NPC guards with warriors being cheapest and
mages,clerics,archers being more expensive. You can even put traps or magical wards, but they all cost money.
Where would the guilds get this cash? These guilds can do it in a number of ways. One is to send out "parties" to dungeons or other cities and
acquire it by questing, like the general adventuring we
MMORPGers already do. The group would do their own thing, and the guild would
acquire an reward depending on the difficulty of the instance. However any wipes would deduct from said amount.
But there would be other ways. Have the guilds, if they are more evil inclined, to demand protection money from the local populace. These would be areas guilds would have to control and protect. If a guild does so, it would provide a slow but steady flow of income. I would love to see a game that blurred the lines of interaction with
NPCs. Many games make everything that isn't a player character non-
existent in the form of activity and interaction. Have them talk, cry out for help, or talk about the recent actions of players if they were noteworthy.
But what about the good guys? Have them, after acquiring help from the local authorities "raid" the guild halls or to combat a nameless third faction that is basically against both groups. The third
NPC faction would be the force that simply wants to destroy towns utterly. If a town is utterly destroyed, both good/evil forces could work to taking back what was left, and rebuilding.
Whomever restored the area would then be able to decide how the town was rebuilt.
I would love to see an
MMORPG give players the ability to edit their surroundings with a powerful editor to let them make their own little chunk in the world. This idea is just one I personally think sounds good in my head, and there is a lot of factors I'm not listing here just because it would take way too long and probably bore you..if I haven't already.
If your wondering about the title, I was constantly thinking of
Calimshan when I had this idea. If you have no idea what I'm talking about it is a city in the Forgotten Realms fantasy world*If you know who
Drizzt Do'Urden is then more than likely you know about
Calimshan*
Anyway, I've rambled on long enough =). If you have any
MMORPG ideas for various elements or just your own complete
MMORPG idea slap a comment on here.